Old arkovia grim dawn map
The last change we have in store took a lot of deliberation internally. This is going to be huge for your loot hunt as we are adding 30, yes thirty, new Monster Infrequents to the game and finally giving you some incentive to hunt down those bosses you’ve probably forgotten about while running through the Korvan desert! This was a standard we established with Ashes of Malmouth and carried forward with Forgotten Gods, but it is time that the base game is brought in line. V1.1.6.0 started us on this path with Monster Infrequents for Ilgorr the Eternal and Lagoth’Ak Harbinger of Blood, but many bosses are still woefully lacking in unique drops. Next up, yes turns out this list just keeps on going, we are going back to many of our vanilla boss encounters. Combined with the improved affix drop rates, you may end up with some potent Monster Infrequents on your leveling journey! While this has no impact for endgame, it will mean that getting a cool Monster Infrequent while you’re leveling a character will feel much more rewarding. In addition, we are bumping up stats on almost all Monster Infrequents at lower levels.
#OLD ARKOVIA GRIM DAWN MAP PATCH#
(As always, stats on items previewed in our dev updates are subject to change as we approach a patch release) The biggest changes probably come in the Necklace and Medal slots. We’ve done this in the past, but there are still Monster Infrequents that could use a bump for endgame purposes. Next in line, we are going to be doing another pass on Monster Infrequent balancing.
![old arkovia grim dawn map old arkovia grim dawn map](https://i.imgur.com/Ez8m5XN.png)
You’re also trying to get it with ideal affixes, and that’s perhaps a bit too much prayer to RNGesus. After all, you’re not just trying to get an ultra-rare drop. In addition, we are increasing the chance of them rolling with at least one Rare affix, and significantly increasing the chance of dropping with two, making it a coveted TRIPLE rare. In v1.1.7.0, all Monster Infrequents will drop with two affixes. To that end, we are making a number of changes to Monster Infrequents in v1.1.7.0 that should make getting them, especially while leveling, more exciting:įirst off, we are completely removing the chance to get a Monster Infrequent with just a Rare affix. There is a fine line between making a loot drop so common that it becomes boring and so rare that you’d rather just cheat it in, but we think that perhaps the game is a little too close to the “cheat” end of the spectrum right now. It’s not uncommon to see the phrase “just GDStash it” in the community. Monster Infrequents, as they’ve come to be called, are exciting to discover, but getting the affixes you need can put a drain on that joy. One aspect of the game we find ourselves going back to repeatedly is also one of the most fun, and yet also often frustrating. We’ve dropped several hints over the past few months, of areas previously unexplored and domains left to conquer, but why stop there? Today, we’re ready to talk about more of what’s still in store for Grim Dawn! Attention is now turning to V1.1.7.0 (and perhaps beyond? Hmm?). Last time 90, we had a deep overview of everything now in-game with the release of v1.1.6.0 last month.